Showing posts with label short. Show all posts
Showing posts with label short. Show all posts

Saturday, October 5, 2013

SCAD Generate 2013

Hey everyone!

So I just finished a competition for art students here at SCAD Atlanta, called Generate.  It is a 24 hour challenge where each department gets sponsored by a different company and we have 24 hours to break into teams and create an original work based on their criteria.  They often give prizes, free food, and have a lot of fun.  We had trivia (which we were surprisingly bad at), which helped lighten the mood, and waaaay too many sugary foods.

All that aside, our team was part of the Visual Effects challenge.  But why is an animation major taking the VFX challenge you ask?  Well this year the VFX department added a Technical Direction challenge which was right up my alley.  Our goal was to spend 24 hours making an environment for a character.  We didn't need to include the character, but we did have to describe the character.  We had to include an element of animation and part of our project had to use Houdini in some aspect.  Our character was a woman named Fern who lived in 1945 in Paris, France.  She has been getting lettings from her husband, a soldier in the war, and the last letter promised to meet up with her at the cafe they first met at.  Fern waits for him at Cafe Maison, but he never shows.

Sad, I know, you can blame me, I came up with the sappy details.  And I did a ton of work on this with 6 other students, all contributing their skills to the project.  Nicole and I were the two Houdini artists, so we made a billowy smoke effect for a blown out candle on the table, but she really did all the work there.  I was mainly in charge of making sure the work got divvied out and shaded most of the glass work and such.  I was also the only one who had significant experience in Nuke, so I was given the challenge of compositing the project with literally minutes till the deadline.  I had a TON of fun, and we managed to finish a rather complex scene in JUST under the wire.

While I would love to say more, for now I will leave you with a single still image of one of our two shots.  I know it isn't perfect yet, but with a little more work (and a LOT more sleep), it will look amazing!  Enjoy!


Tuesday, September 17, 2013

Fall 2013, SCAD

Well I took a bit of an hiatus during the summer, but I'm back, and ready to go!  The first day of classes started this week, and it is going to be an intense quarter.

First, I have actually been doing some work over the summer, collaborating with others and planning things out.  I did manage to finish one book, and start another (look at the Dresden Files), finished a slew of games, volunteered at SIGGRAPH 2013 as a Student Volunteer, visited Downtown Disney in Anaheim, and helped my brother move into a new house many states away.  I am currently working on putting together a collaborative short animation to do for fun, but the majority of the work will start next summer, since I now have a huge animation project to continue.

This quarter at SCAD, I am taking a Models and Shaders programming class, which teaches Pixar's Renderman, and i am super excited!  I also have a Photography class; always a good way to expand your horizons and get a different view of lighting and composition.  Finally, I am taking Senior I, which is actually the second out of 4 classes dedicated to working on the senior film at SCAD.  The first class was Concept development, followed by 2 quarters of production (Senior I and II), and finally finishing with Post-Production.  I am also helping a few others with their projects, trying to get more lighting and texturing/shading behind my belt.

Since we are starting actual production now, and I already have some people interested in helping with my project, I am using a free online tool called Trello to keep organized.  It works on any web browser, plus it has apps for my iPad and iPhone!  If you are ever working on a project, especially a collaborative one, check it out!  It even connects to Google Docs and Dropbox.  I am also creating a new blog to chronicle the development and production of the short.  I have added a new tab to my blog, but you can also check it out at LastLightFilm.blogspot.com.

So for now I will leave you with a picture of a lantern I've been working on for another senior project by Michelle Ionescu.  I'll post a link when I get one from her.  I mainly focused on the glass, getting a bumpy frosted glass feel.  Enjoy!


Wednesday, May 29, 2013

Composition Final (TECH 420), version 1

Hey everyone!

I have 2 finals down, and (and a half) to go.  Why a half?  I have to take one of my projects and do a simple breakdown, but that's for another post.  For now, I have finished my final for my Compositing for Technical Directors class, which has been teaching Nuke, as I mentioned before.  Our final project was to take an existing live-action plate, which is essentially just a video taken of an environment (in this case) with the intent of adding a CG element to it later.  The CG element we could add was our choice, and I decided I wanted to do something a little different.

In the end, I am not satisfied with the level of detail the model is.  While I did a LOT of work to make it look better, including displacement, specular highlight, specular color, and more, which I did in Mudbox, Maya didn't properly import anything, and I had to fight with it to make it look halfway descent.  However, as a result, I spent to much time trying to fix bugs and errors that I had to stop fixing minor problems and get to the point of the project, which was to integrate the object into the scene.

A LOT of work went into this, but too late I ran into a bigger bug that I've seen before and couldn't figure out.  I'm not even sure how to describe it to get help, and I didn't have any time left to try to repair it or even remove it.  If you look at the object in my scene, it has a sort of polygonal look to it, but I assure you this is a smooth model with no polygonal edges on it.  The problem is the displacement I used fell apart.  I've seen this before, where my displacement lost all definition and became a mass of polygons on the surface that no longer even tried to retain it's original shape, but it only shows up on high resolution renders, so none of my smaller test renders caught it.  So I am NOT giving up on addressing this challenge.  I WILL fix this, and then I will post it.

So for now, enjoy my little scene, and again, if you have any feedback on how I can integrate the CG elements into my scene better (and please refrain from mentioning the texture, polygons/displacement on the object, or the clipping yet because I am already addressing those), I would appreciate it.  Ta ta for now...

Monday, May 6, 2013

Beginnings of a film

Today, I want to briefly talk about what the rest of my time as SCAD is going to be dedicated toward.  While I will still take pictures in Photography, Lighting, and so forth, I have to make a senior film, a project that showcases my work.  As thus, I have started working on a story that allows me to focus on lighting and compositing.  I have been working on some updates this this as well, and hope to have some of them in a new animatic before too long.  I want to add a particle effect to the main character, as well as reworking the story a little for a better flow.
Until I have the time to get these changes in here, this is my current animatic.  As soon as I get the changes in place, I will post a new one, and will probably be posting a new blog dedicated to the film as well later on.  So for now, enjoy this short animatic.  If you have any questions or suggestion, feel free to leave them in the comments.

Wednesday, May 1, 2013

Mushroom Madness!

Hey everyone,

Big news today!  I applied to be a student volunteer at SIGGRAPH 2013, and they accepted me!  Not only did they accept me, but they  are going to cover my housing!  This is great news, as this is a perfect opportunity for networking with professionals from all the major and influential companies in animation and visual effects.  The conference will be this July, and will last about a week, in Anaheim, California.

In other news...

Today I have a new project for you, and this one moves... sort of.  It animates at least.  The entire project was about using Autodesk Maya to render out Primary and Secondary passes, and then composite and animation them, post-production style, in Nuke.  Sounds like a bunch of fancy words I'm sure.  In short I am telling my 3D software to render out my scene in pieces, and then I put them back together and make changes to them in the composting software.
So this exercise involved taking existing models of mushrooms and applying up to 3 textures to them, and then adding my own background.  I decided to use an existing background I made before for a different class, and manipulated it for the scene.  I then rendered it in passes, brought it into Nuke, and make the colors change.  I also added the camera move and the depth of field as well in post as well.
While this is a "finished" project, it is not actually finished.  I will be reworking this to fix a bug or two and to enhance some of the effects.  Until then...

Enjoy!


Thursday, April 25, 2013

Vita Magus

Yet again, another dose of your daily pixel.

Except this time, I don't have a picture to show you.  But I DO have a website to link you to.  It's not just any website, it's another blog.  Why another blog?  Because it is the official blog for a short animation:
Vita Magus (pronounce it however you want) is a short animation made in 2013 by 13 students at SCAD Atlanta, as a collaborative project.  This was an official class, but a voluntary one we were all interested in.  I can say I learned a lot about myself, and things I still need to work on.  It was a very challenging quarter for me, but I managed to get through with good grades and a completed film so everything turned out great!

With only 13 people on the project, we all had to wear many hats.  We had 2 directors, an art director, a technical director, a production manager, a lighting director, and several leads.  All of us worked in multiple roles, some of us in multiple leadership positions.  I would like to thank Karen and Andy who were our directors and did a great job, Leo who got us through a lot of sticky situations, Jeff who kept us all organized and on time, our professor, Becky, for helping us realize our potential and allowing us the chance to make this film on our own, and to everyone in the crew!  Without everyone's individual work, we never would have finished on time.  Great job everyone!


Vita Magus is a story about an aging street magician who looses sight of what's important in life.  It takes a little girl to remind her of the little things that matter.  We all loved working on this film, I just wish I could have dedicated more time to it, but 3 studio classes tend to eat up what little time I have.

So please make sure you visit the official blog and learn a little more about the film.  Right now the film is not available for public viewing, but I will be sure to announce when it is and link to it.

One more thing, I now have an official Facebook page for Pixel of the Day, which you can get to by visiting www.facebook.com/pixeldaily.

Till next time, Keep Animated!