Wednesday, May 1, 2013

Mushroom Madness!

Hey everyone,

Big news today!  I applied to be a student volunteer at SIGGRAPH 2013, and they accepted me!  Not only did they accept me, but they  are going to cover my housing!  This is great news, as this is a perfect opportunity for networking with professionals from all the major and influential companies in animation and visual effects.  The conference will be this July, and will last about a week, in Anaheim, California.

In other news...

Today I have a new project for you, and this one moves... sort of.  It animates at least.  The entire project was about using Autodesk Maya to render out Primary and Secondary passes, and then composite and animation them, post-production style, in Nuke.  Sounds like a bunch of fancy words I'm sure.  In short I am telling my 3D software to render out my scene in pieces, and then I put them back together and make changes to them in the composting software.
So this exercise involved taking existing models of mushrooms and applying up to 3 textures to them, and then adding my own background.  I decided to use an existing background I made before for a different class, and manipulated it for the scene.  I then rendered it in passes, brought it into Nuke, and make the colors change.  I also added the camera move and the depth of field as well in post as well.
While this is a "finished" project, it is not actually finished.  I will be reworking this to fix a bug or two and to enhance some of the effects.  Until then...


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