I have 2 finals down, and (and a half) to go. Why a half? I have to take one of my projects and do a simple breakdown, but that's for another post. For now, I have finished my final for my Compositing for Technical Directors class, which has been teaching Nuke, as I mentioned before. Our final project was to take an existing live-action plate, which is essentially just a video taken of an environment (in this case) with the intent of adding a CG element to it later. The CG element we could add was our choice, and I decided I wanted to do something a little different.
In the end, I am not satisfied with the level of detail the model is. While I did a LOT of work to make it look better, including displacement, specular highlight, specular color, and more, which I did in Mudbox, Maya didn't properly import anything, and I had to fight with it to make it look halfway descent. However, as a result, I spent to much time trying to fix bugs and errors that I had to stop fixing minor problems and get to the point of the project, which was to integrate the object into the scene.
A LOT of work went into this, but too late I ran into a bigger bug that I've seen before and couldn't figure out. I'm not even sure how to describe it to get help, and I didn't have any time left to try to repair it or even remove it. If you look at the object in my scene, it has a sort of polygonal look to it, but I assure you this is a smooth model with no polygonal edges on it. The problem is the displacement I used fell apart. I've seen this before, where my displacement lost all definition and became a mass of polygons on the surface that no longer even tried to retain it's original shape, but it only shows up on high resolution renders, so none of my smaller test renders caught it. So I am NOT giving up on addressing this challenge. I WILL fix this, and then I will post it.
So for now, enjoy my little scene, and again, if you have any feedback on how I can integrate the CG elements into my scene better (and please refrain from mentioning the texture, polygons/displacement on the object, or the clipping yet because I am already addressing those), I would appreciate it. Ta ta for now...
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