Showing posts with label Pixar. Show all posts
Showing posts with label Pixar. Show all posts

Sunday, October 5, 2014

Generate 24 challenge

Since I only just got my computer working again, I haven't had the time to really continue my project.  However, I have managed to install Maya 2015, so I am going to be moving over there to try some of the new features out (like the improved UV mapping), and hope the new Renderman comes out soon.  If not, I will play with another renderer this time.
In the meantime, however, I was lucky enough to get into the SCAD Generate 24 hour challenge.  While I am an alumni, and this is usually for students, they do allow Alumni to participate, so I joined the VFX (VSFX) team this year for a challenge to create 2 scenes, totaling 10 seconds in length, with a live-action element and using Houdini in some way.  I figured this would be great for me to get back into Houdini.  I was considering the animation challenge since I love the concept and the fact that Floyd County was there to judge.  I wanted to do both, but since Floyd does mostly 2D work, I figured I'd do the 3D thing, which was judged by reps from The Mill, and Eric Schmidt of Pixar.
Long story short, we made a short about a paper boat floating in water.  I did the Photography and the Lighting.  Enjoy!

Monday, March 17, 2014

... 1 To Go

Well the Winter 2014 quarter has ended, and it appears I am getting some decent grades (2 A's and a B), but what is really exciting me is what is to come ahead.
First of all, my graduation.  I will be graduating next quarter, and as such I have to prepare.  I have ordered a cap, gown, stole, tassel, class ring (custom made by my awesome professor, Matthew Maloney) invitations, and a partridge in a pear tree.  Well... no peach tree, this is Georgia.  So if anyone is interested, the graduation will be May 31st, and will be down town Atlanta (you can find details on the SCAD website).
Other than that, I am working on my senior film, Last Light.  It is coming along nicely, but I have a long way to go.  I helped a bunch of friends on different projects last quarter, including an awesome short by Michelle Ionescue called Leaping Place, and a group project short called Nor:  A Cloud Story.  Now it's my turn.  I watched these students go from scratch to a finished film in 10 weeks, while missing almost 2 weeks of class due to unexpected snow storms.  I also watched my friend Nora take her senior film from a a project with no models, no rigs, and no animation, and complete it in the same amount of time WHILE directing Nor.  That is inspiration right there.  If these amazing folks can do it, so can I.  And I probably don't have as far to go with it either.  So I will be spending a lot of time on my film and perfecting everything I can about it.
When I'm not working on my film or my other class, I will be working on a very important project... I like to call it GETTING A JOB.  Or at least an internship or apprenticeship or something.  I have had a lot of awesome opportunities come up, and this coming quarter has a lot of them hitting me all at once.  The career fair in Savannah is soon, followed by several internship opportunities, and then Out2Launch (sort of a reverse career fair where the students set up booths and the employers go around looking at them).  I have a LOT of stuff to do for this including fixing up my portfolio, and I have to do it all as soon as possible.
So I'll be working a lot this break, although I still plan to have a little fun.  I have to meet with some of my friends to go over changes to my film, and get some feedback on my portfolio, and get my iMac fixed, and my printer, and my scanner...  There truly is no rest for the wicked.

Well I better get back to it.  Right now I'm fixing up some of my older works that I really liked, starting with my Diner.  I'm liking this 1950's feel I got going, maybe I'll do more with that theme.
Oh, and then I have to get a hair cut, and shave, and get a picture... and go to the printers... and get my images approved... and submit for my monitor.......

Thursday, October 17, 2013

Snow globes

Just in time for Christmas.... oh wait, isn't there another Holiday or 2 between now and then?  Ah who cares about those holidays, we all know the only holiday that counts is the one where people spend the most money.  At least that's what stores seem to think.  Honestly I love Halloween and Thanksgiving, but for my latest project in my Renderman class (VSFX 319), we had to model snow globes.  While one girl in class actually did do a Halloween themed snow globe, I couldn't help but equate snow globe with Christmas.  So I decided to model Santa's Workshop.

The assignment was specifically to learn IBL (Image Based Lighting), which is a way of taking a very specific image (HDRI) of an environment and putting it in a scene, allowing the computer to calculate the lighting of the scene based on the values in the image.  It's kind of like taking an environment and putting it into your scene.  Sounds magical, but it is really not going to look right.  Imagine taking motion capture data and just leaving the raw data on the character and displaying that in a movie... it doesn't look good, trust me.  Animators need to adjust and tweak and fix the raw data into something that looks good and suitable for the character.  Just like that, I have to take this IBL and tweak it, add lights, adjust values, etc. to make the lighting look realistic like the object belongs in the scene.

We also had to use a specific Global Illumination technique, and actually got to play with 2 methods of it.  One uses Point Clouds to calculate illumination and occlusion, while the other uses ray tracing.  The point cloud based method is faster, stores the data to speed up processing later on, and developed by Pixar, but prone to inaccuracies.  The raytracing method is longer, but more accurate.  I used a hybrid technique where I raytraced, and then stored the data to speed up the processing.  It took about an hour and a bit to render these, but it was surprising to see some students with render times ranging from 20 minutes to over 4 hours!

I haven't quite dialed in the lighting all the way yet, and I am still working on the camera focal length (so expect more updates on this one later), but for now, I am relatively pleased with the results of my work, but I'm not going to leave it there.  For now, though, enjoy these three images.  Ho ho ho.




Wednesday, October 2, 2013

Teapots and Ribs. Yum!

This quarter I have been taking a Renderman class.  Well, it is technically PR Renderman (Photo Real Renderman), which is really just a production ready and incredibly powerful rendering tool.  It is used by a lot of large studios, and developed by (surprise) Pixar.

Right now, we are programming in scene description files, known as "ribs", which is like coding a scene by hand, geometry, lights and all.  It is actually rather challenging, but fun when you get used to it.  But it is slow, not fast at all, but knowing how the codes work is really useful.

Our latest assignment was to make a scene with a teapot, and some of the student's works were spectacular!  And yes, these were all HAND CODED (although we did get to use Cutter to help).  I decided to use this year's Renderman Walking Teapot toy I got from SIGGRAPH 2013 as reference, but the shapes were too complicated for me to figure out in the short time we had.  So I used it as inspiration, and made it my own.

The concept I had for this piece was to make it look like a toy tea set, since I used a toy as inspiration.  There is more I would like to do to this, but for right now, I am rather happy with what I have.  Feel free to leave feedback or comments!


Thursday, July 25, 2013

SIGGRAPH 2013, Day 6 Morning

I didn't get up a post yesterday, but a lot happened. I got to talk with some recruiters at Disney who told me what work they'd like me to develop over the next year in order to get into the company's apprenticeship program.  I also got to explore more talks, including one for EPIC which I enjoyed. I also worked a shift and explored the exhibition hall.  Not to mention seeing a flying moon in the main lobby.  At the end I the day, the student volunteers got to see a demonstration of SIXENSE technology and had a fun party.  And of course there were tons of private party events we kept hearing about... I've fitting get an invite to one of these sometime!
And now today is the LAST DAY of SIGGRAPH 2013.  This is my only chance to get swag from the Pixar booth (sadly I don't have the time to get a teapot), and then pick up some books and maybe a shirt or DVD before I'm back on shift and then tearing down.  Keep an eye out for more twitter posts (found on the side of this page if you aren't using the mobile site).

Next year in Vancouver!

Monday, July 22, 2013

Day 2, night

Hello again!

Well today has been jam packed at SIGGRAPH!  I got to check out the geek bar, where you can watch whatever presentations you want and switch between them on the fly, all live!  Great if there are several presentations you want to see or are undecided.  I also got to see a special presentation of Pixar's Blue umbrella.  To hear Saschka Unseld's speech about what inspired him to make the film is inspiring.  He makes me want to go out right now and start working on things that I've been wanting to work on... But first I have to finish the rest of the week here before I can work on something... Not that I'm complaining.
I spent a few hours in the Studio hall where I got to check out 3D printers and scanners, art, really innovative technology from Exo-skeletons suits to haptic technology.  I even made a holographic keychain with my friends.
Finally I got to look at a presentation showing off all the talks this week, and WOW!  I wish I could see them all, they are so fascinating, now I need to decide what to watch.
Tonight is a big SV Alumni reunion, time to mingle!  Tomorrow... I work bright and early!

Sunday, July 21, 2013

Day 2, SIGGRAPH 2013, SV, morning

David Hixon
Senior BFA, SCAD Atlanta
 
Today is the FIRST Official day of SIGGRAPH!!  Welcome to all the attendees!!  We student volunteers are really excited to see you all here, and it looks like good turn out!
So today is my one day off, and I am planning to have a lot of fun today, and going to many events as I can.  First, I'm kicking off the day with a presentation of PIXAR'S Blue Umbrella!
The lights are dimming... Lets get the show on the road!