Showing posts with label nature. Show all posts
Showing posts with label nature. Show all posts

Friday, January 31, 2014

A Study of Daylight

So our next lighting project is to make a time of day study and recreate it digitally.  Now we are not actually trying to mimic the exact lighting in the scene, that is we aren't re-creating the study digitally, we are supposed to do more with it.  We have to make an outdoor scene with a transition of light from across the day.  I'd love to do the entire day if I have the time, but that is a big 'if'.
The first step, of course, is to make the study.  Unfortunately, at the time that I was able to make this study, the weather did not cooperate with me, and clouds moved in to make the sunset completely overcast.  While this is a great study of ambient light, it isn't showing the sunset colors like I had hoped for.  However, I plan to take another study of the light at sunset when the weather clears (and I have the time.)
For now, here is my study, showing noon (winter time), dusk (overcast), "golden hour" (overcast), and dawn (twice).  I plan to add more to this soon, we'll see how it goes.
(These are photographs, not digital renders.)

Noon (Winter time)
Dusk (Overcast) 
Golden Hour (Overcast)
Dawn
Dawn (closeup)

Thursday, October 17, 2013

Snow globes

Just in time for Christmas.... oh wait, isn't there another Holiday or 2 between now and then?  Ah who cares about those holidays, we all know the only holiday that counts is the one where people spend the most money.  At least that's what stores seem to think.  Honestly I love Halloween and Thanksgiving, but for my latest project in my Renderman class (VSFX 319), we had to model snow globes.  While one girl in class actually did do a Halloween themed snow globe, I couldn't help but equate snow globe with Christmas.  So I decided to model Santa's Workshop.

The assignment was specifically to learn IBL (Image Based Lighting), which is a way of taking a very specific image (HDRI) of an environment and putting it in a scene, allowing the computer to calculate the lighting of the scene based on the values in the image.  It's kind of like taking an environment and putting it into your scene.  Sounds magical, but it is really not going to look right.  Imagine taking motion capture data and just leaving the raw data on the character and displaying that in a movie... it doesn't look good, trust me.  Animators need to adjust and tweak and fix the raw data into something that looks good and suitable for the character.  Just like that, I have to take this IBL and tweak it, add lights, adjust values, etc. to make the lighting look realistic like the object belongs in the scene.

We also had to use a specific Global Illumination technique, and actually got to play with 2 methods of it.  One uses Point Clouds to calculate illumination and occlusion, while the other uses ray tracing.  The point cloud based method is faster, stores the data to speed up processing later on, and developed by Pixar, but prone to inaccuracies.  The raytracing method is longer, but more accurate.  I used a hybrid technique where I raytraced, and then stored the data to speed up the processing.  It took about an hour and a bit to render these, but it was surprising to see some students with render times ranging from 20 minutes to over 4 hours!

I haven't quite dialed in the lighting all the way yet, and I am still working on the camera focal length (so expect more updates on this one later), but for now, I am relatively pleased with the results of my work, but I'm not going to leave it there.  For now, though, enjoy these three images.  Ho ho ho.




Wednesday, October 2, 2013

Photography assignment 1

This week we went over our photography assignment in my fundamentals 2 class.  The class is really focusing on Photoshop, something I am incredibly familiar with already.  This first project actually didn't involve any Photoshop at all, but did go over Lightroom editing tools I wasn't familiar with, so I am glad to have learned them. 

My concept for this project was to explore the interplay of themes at the Davidson Arabia Natural Preserve, specifically the nature aspects versus the derelict man-made structures that still riddle the area.  For now, enjoy the images.