Tuesday, September 30, 2014
Computer woes
For those keeping track, this last week I was abruptly silent. A big part of that silence was due to the fact that I've been struggling all week to save my computer hard drive. For some unknown reason, my main C drive has decided to go belly up, but it appears I can still save my data. On top of that, the external drive on my iMac that stores my music and video library is also on the fritz. So that's what I've been doing most the week. Backing up drives, swapping data around, buying and adding new drives, cloning disks... And not working on my scene. I need to have a computer that works and won't lose all my data before I can continue working on anything. Right now, I am almost done with the process (after some set backs) and will be waiting for a new drive in the mail to use as backup. Hopefully this will work, and the problems will be gone... (Prays to the technology gods).
Tuesday, September 16, 2014
WIP, Tuesday Sept 16th
I had a bit of a delay this weekend, but I have just about finished the modeling. I have a few minor details to add (like the little feet and screws on the middle holder, better edges and details on the larger holder, and grout along the edge of the wall, a small object toward the foreground I missed before, and the powder in the containers). I should have all this done tonight, and will start looking at UV mapping and MARI next. So here is the latest WIP.
Friday, September 12, 2014
WIP, Friday Sept 12th
Almost done with the modeling. I have the top of the machine int he back to finish modeling, and there are some smaller details like screws, grout, and feet to put in, not to mention the powder in the containers, but I think I'm almost there! I am pretty satisfied with how the blender containers and handles came out. Still waiting for Renderman, but I might have to bypass waiting for it, and either texture and light at SCAD on campus (if I can get in), or use 3Delight or Mental Ray. Well, we'll see what happens next week.
Tell me what you think so far.
Labels:
3D,
3Delight,
Maya,
Mental Ray,
PR Renderman,
Renderman,
Starbucks,
WIP
Thursday, September 11, 2014
WIP. Thursday Sept 11th
So I have been busy trying to figure out some modeling, and looking for work. That and fixing technical bugs with my computer (please play my music iTunes, I promise to behave.). Of course it took longer than I hoped, but I have an update, and I hope to have far more for tomorrow. I am almost done with this phase of modeling. Afterwards I will do a once over on everything, and look for feedback before focusing on textures and shading.
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Original picture for reference |
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Full render so far with smooth models |
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Close-up of tongs (notice the chipped container in the back) |
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Close-up of container with feet (one broken) |
Tuesday, September 9, 2014
WIP, Tuesday, Sept 9th
Well after taking a short break for the weekend (while working on other projects), I've come back to the Starbucks picture. Right now, I am (finally) done with matching and placing the objects. At last I've started making the refined models. I am using a combination of subdiv and polygons (with a few NURBS). After experimenting with the Maya 2014 feature of creases sets, which I have worked with before, I've found that while they are are useful, not everything supports it properly. Case in point, I am planning to render this using PR Renderman (whenever Pixar releases it... they said they'd release it at SIGGRAPH but that was a month ago), so while I wait, I am using a copy of another Renderman renderer, 3Delight. Apparently, it doesn't like crease sets that much, and there have been other issues. But I can say this, it is a lot better and faster than Mental Ray. I haven't gotten to texturing or lighting yet, but with a simple test at full resolution, it took Mental Ray about 1 and a half minutes to render the scene, while 3Delight actually added shadows (turning them on on the default lights) and took only 16 seconds to render the same shot. Much faster. So right now, I am using 3Delight, but I am hoping PR Renderman comes out soon.
Until then, here are the visual updates:
As you can see, I have refined the models of the nozzles in the foreground, as well as the lid in the foreground to the left (also added the indents), refined the cups in the tower, remodeled the containers in the center with better lids and more details, as well as the pumps on them, and the handles sticking out of the containers behind them. I am hoping tomorrow to finish modeling the containers in the stand, the pitchers on top of the larger case, and get cracking on the machine int he background. One large challenging piece for that will be the odd-shaped structure on the top of it, which I have mainly avoided for the rough placement, but will need to be figured out and addressed soon. Once that is done, I will do a once over on the models and their placement, and finally get started on shading and texturing.
I also have plans to start modeling a minor character, from Dexter's Laboratory, as a practice on modeling a character and texturing it. It should be easy, but will let me explore Mari some more. More on that later.
Until then, here are the visual updates:
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No wirefreame |
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With wireframe |
I also have plans to start modeling a minor character, from Dexter's Laboratory, as a practice on modeling a character and texturing it. It should be easy, but will let me explore Mari some more. More on that later.
Labels:
3D,
3Delight,
Mari,
Maya,
Mental Ray,
NURBS,
PR Renderman,
Renderman,
Starbucks,
subdiv,
WIP
Saturday, September 6, 2014
WIP, Friday Sept 5th
Here I am in my project. I had to redo a lot of work from the previous day or two because I discovered that by trying to place the foot of the large machine int he back cause me to realize how off everything is. How does it go? It is a strange fate that we should suffer so much fear and doubt over so small a thing. Well thanks to that tiny little cylindrical foot, I had to realign most of the object all because I didn't have the actual dimensions of any of the objects, so I have been forced to eye-ball them. I think I'm pretty close now, but that did put me a little behind where I wanted to be. Today I will begin actually refining the models so I can move onto texturing. I think this is a lesson learned, get measurements.
Friday, September 5, 2014
WIP, Thursday, Sept 04th, 2014
Almost done with aligning objects. I hope to spend more time tomorrow on this than I could today, so I can catch up. I hope to have the placement finished and the modeling well under way by tomorrow. Just have a few nozzles and "stuff" to add for placement, but I think it is coming along nicely. I'm going to try using subdivs for a lot of this. I'll start polygon then go into subd. I also plan on trying out Mari for texturing after that.
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