Showing posts with label iPad. Show all posts
Showing posts with label iPad. Show all posts

Tuesday, September 2, 2014

WIP Tuesday, September 2nd 2014

I said I was going to do it, so here I go.  Due to some unfortunate weather conditions, I was unable to take photographs outdoors, so I took some indoor ones.  I kind of got stuck in a Starbucks, so I decided to use my time there to work on things.  Here are 4 photographs I took (of many), one of which I might start working on turning into a 3D image.  I will try to take some more tomorrow, but after that, I will have to pick one of these (at a time) and dive in to the 3D.  I hope to have some stuff blocked in for tomorrow, maybe more.
Any comments on which (if any) you like?




But I decided not to leave it there and just take some photos, I also wanted to work on brushing up my drawing skills.  I need to keep working on it, and I am hoping to find a modeling session somewhere locally I can go to weekly.  If anyone knows of one, I would be eternally grateful.  So right now the image isn't finished.  I am getting used to my new Wacom iPad pressure sensitive pen, as well as the way Autodesk Sketchbook Pro for iPad works.  So a lot of this was learning and experimenting, but I would like to keep working on this.  I hope to keep doing these daily as well to improve my drawing and visual story telling and lighting.  Still haven't finished the actual line art.  I want to work on the girl more, a lot more, add more detail, and fix a few things.  I only have base color and roughed in shadows, so I have a long way to go yet.


If anyone knows of a tutorial or suggestions for techniques for using Sketchbook Pro, I am all ears.  I'm just starting to learn this stuff, so I hope I can pick it up and start making these faster and better as I go.
So that's if for WIP 1.  Stay tuned for tomorrow!



Saturday, May 25, 2013

Soul Front

Hello again everyone!

I just wanted to tell you all about a project I've been helping out with for the ITGM (Game Design) guys.  Some of them approached the production club, looking for help with animation.  That's one of the nice things about SCAD is that you always meet students from other disciplines, related or unrelated to yours, and can collaborate to make a better project than what you started with.  For example, photography students will often meet with fashion majors to take pictures of the models wearing the fashions, to not only fulfill requirements they both need, but spread publicity for each other as well.  Well the same is true, maybe even more so, between Animation majors, Visual Effects majors, and Game Design majors.  While the game design guys aren't all in this building as often as animation and Visual Effects are, they do have their own little gaming lab where they test out games, and they have several classes in this building, so they are often around.

So the long and short of it is that a group of game design majors came looking for animators because they knew their animations weren't that great, and didn't have that time to finish the animation with them more important programming and testing they had to do.  That's where I stepped in.  With help from 2 other animators (Raymond and Andrew), we were able to put together new animations for all their characters.  With 4 characters, 7 animations each, plus tweaking and additional animations, we had a lot to do.  We haven't quite finished yet, but the animations are almost done.  Right now all the blocked in motion is there, and some tweaks are needed, but so far we have what we need for them to continue.

The game is called Soul Front, and it is a real-time strategy game where you control 3 characters (out of a choice of 4 archetypes) that you match up against another player (or a computer) with the same set up options as you have.  No out-leveling opponents here.  This is actually designed to be a mobile platform game, to work on the iPad and I believe Android.  Specifically, I coordinated the animations, working with Raymond and Andrew to decide what each character should do.  I then animated throw animations for each character, stunned/dazed animations for all of them, the attack and victory for one of them, and will probably be doing tweaks on many of the animations already finished in the future.  I will give more details about my role in this when the game is closer to a release.

While it is still in the works and might not be available for download yet, you can see their blog at SoulFrontGame.com.  Please check it out and make sure to check their Facebook and Twitter pages too for more updates.  I will also update here when the game is available for download.