Besides working on projects this break, I am also learning a few new techniques with different software like Maya and Houdini. Because my film is going to involve particles, I am trying to learn some particle engines and dynamics in both Houdini and Maya. While I have done some basics particles and dynamics in Houdini before, I want to see if I can do it in Maya, to keep everything in one package and allow for better integration of the elements of my scene. If in the end it proves to be too difficult, I will move back to Houdini and find a way of composting the effects together.
So for now, I have a Maya dynamics (not nDynamics) with gravity and rigid bodies that allow me to crash a brick wall with a wrecking ball. This is only a test, so it is not fine-tuned with any amount of mass controls or whatnot. Many of the bricks slide unrealistically across the plane because of this, and the weight isn't dialed in so they move a lot, but this is only a test. I do find it funny that one of the bricks hits the screen; it was completely unintentional. I'll post more of these as I work on them, and in the meantime I am also working on some new shaders and techniques for a different film. I am trying to make an ice shader and add subsurface scattering to a character, as well as a rocky texture and a birch tree.
Check it out here.
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