So there are a few things I wanted to talk about briefly. One, I have been doing a lot of background extra acting work and meeting lots of interesting people. One of them suggest I look into the Air Force or the Air Force Reserves as a way of making some money, making ends meet, and maybe paying off debt. It is not a small matter at all, and has huge ramifications, so I have taken the research and consideration very seriously and carefully. If I do anything with that, it won't be right away, and will be after a lot of deliberation between my wife and I.
Second, I have a goal in mind for my demo reel. I want to add at least 3 new pieces before the end of the year. This is a tough goal, and one of them I would like to be a composite of a CG character into a live action background, this time a video with tracking. It is a huge one, so I want to get started, and I want to make it short and sweet, something funny that will get lots of hits on youtube.
Third, I have been working on various aspects of the textures, this is going to take some work to get the level of detail I want. So bare with me, and please give me good constructive feedback on anything you see as I go. Yes I know it is too clean right now, but the next step is going to address that.
Finally, I might need to go back to the Starbucks where I took the original picture and capture an environment from a sphere, so I can use it for the reflection map, and possibly lighting (IBL).
That's it for now. Don't worry about the Air Force, I've been talking to several people and decided it is right now more of a last resort option since I have some time. Until such drastic measures, I will be continuing to work on refining my work, and making something really kick ass to show off.
The biggest changes this now are the addition of the white and green powders, as well as fixing the number of tiles and the size of the pattern on the floor. I think I'll start on one side of the screen and work my way across refining the surfaces and then adding the grime/dirt/scratches/grunge after.
No comments:
Post a Comment