That being said, I am also struggling with the textures. I put a granite texture on the counter top and it is not exactly behaving as it normally does. Renderman is treating it differently so now I have to figure out how, if there is a fix, and how to make it look right. But for now the placeholder is fine. All that's left is the wall, the calk, the baseboard, the jugs on top (and their liquid), the small rivets, the limes, adding the geo and textures for the powders, and the background wall, which ultimately should have a metal basket and a lemon in it, which is something else I might add later, but now yet.
Let me know what you think.
(Also I think the IT is putting things in linear space, but for some reason it put this output from rgb and converted it as if it was linear, which darkened it. So it is too dark now :\ I'll fix that.)
|Converted on-the-fly from linear to srgb|
|Incorrectly converted from srgb to srgb as if it was from linear to srgb, making it too dark.|